Friday 30 June 2017

Example; Survivor

SURVIVOR

LOST IN THE RUBBLE - You don't know why <HUNTER> spared you, or if you were just collateral, but you are the only survivor from <BACKGROUND>. As such, you stand out amongst a crowd...

* Your Aegis, which takes the form of <Your Choice>, provides you with 5 Natural Armour. It still counts as Armour for using KLUNKS, but counts as Hits for Healing.
Your Aegis is very important to you, and you won't let others touch it.
* You can call KLUNK to STUN once per Event. You may only call this if you have Natural Armour.

* Your Aegis gives you the fluidity of the FISH. You can use RESIST against FEAR once per Event. You can only use this while you have Natural Armour.
* Your Aegis gives you the fluidity of the FISH. You can use RESIST against FEAR once per Event. You can only use this while you have Natural Armour.

* Your Aegis gives you the tactics of the FOX. You can call REND with a weapon once per Event. You can only use this while you have Natural Armour.
A target hit by Rend must scream in agony as they take a flesh wound; they lose no hits, but cannot do anything unless pressure is applied to where the REND hit. REND does nothing if the target still has Armour.
* Your Aegis gives you the tactics of the FOX. You can call REND with a weapon once per Event. You can only use this while you have Natural Armour. A target hit by Rend must scream in agony as they take a flesh wound; they lose no hits, but cannot do anything unless pressure is applied to where the REND hit. REND does nothing if the target still has Armour.

* Your Aegis gives you the ferocity of the MUGWUMP. You can call SEVER with a weapon once per Event. You can only use this while you have Natural Armour.
If someone is unconscious, through 1 minute roleplay, you may execute them.

AEGIS DOWN
When you lose all your Natural Armour, your defenses have been broken. You will panic; this can be running away, screaming, acting as if you are under FEAR, seek out protection, whatever you think is appropriate to show panic. This lasts the entirety of the time your Hunter is present and ten minutes after they leave. During this time you become very protective of your Aegis.
You will be notified if your HUNTER appears, and told that your Aegis is down, and reduced to zero Natural Armour. You cannot regain Natural Armour while your Hunter is present and until 10 minutes after they've left.

EMPOWER THE AEGIS
* Survivors can always consume Memories to learn personal Memories they have lost, rather than gain random information.
* Survivors can use Memories to gain extra Hits, Dodges, or uses of FEAR
* Survivors use Hopes to add new abilities to their Aegis, including more Natural Armour, Klunks, or RESIST.
* Embracing Personal Hope, the Survivor learns of their past, their survival, and his to defeat the Hunter. The Aegis' restriction is broken, the Survivor is no longer weakened by the Hunter, and with new knowledge they can seek out and destroy the Hunter
REALMS;
FOUNTAINHEAD - HEDONIST'S STAMINA
You gain an additional Hit.

FORGETTING - PRIMAL SCREAM
You can call FEAR once per Event. Roleplay your bubbling emotions and then scream FEAR! You must  point at an immediate target if it is unclear. They must cower compliantly or run away, and can't approach you for 10 minutes.

BALANCE - PAIN IN ART
You can call FEAR once per Event. Roleplay your bubbling emotions and then scream FEAR! You must  point at an immediate target if it is unclear. They must cower compliantly or run away, and can't approach you for 10 minutes.

GOALS
* MEMORY; Located on Netzach.
* MEMORY; Located on Tiferet
* MEMORY; Ensure your Hunter is unaware you were ever in the Shard.

ITEMS;
Basic Weapon; Axe
Basic Armour

IN CONCLUSION;
2 Hit, 1 Armour, 5 Natural Armour
1 SEVER p Event
2 REND p Event
2 FEAR p Event
1 KLUNK to STUN p EVENT
Sword
1 Key.

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