Sunday 25 June 2017

Realm; The Palace Of Reflections On The Edge Of Forever

THE PALACE OF REFLECTIONS ON THE EDGE OF FOREVER
CHOKMAH


Chokmah, the Realm of Wisdom, is a sparkling, black-silver ocean. The chrome waves flow in slow, deliberate tides, like stills of oil paintings more than smooth movement. The Lacuna opens on an endless beach of shining dark jewels and ancient bleached alien bones, inspected by tiny, frail humanoids, devoid of any features, constantly inspecting and picking choice stones.
From below, the sound of enormous, thrusting machinery fills the ground with roars...

The sky twinkles with large, white "stars", resembling strange, enormous pale winged beasts held in the sky in slumber.
The moon is many times bigger than any "star", a circular bowl from which the dark waters fill the Ocean.

Many Concepts feel a similar strong link to Chokmah, venturing for identity.

* What It Represents
"The Hebrew noun chokhmah (חכמה khok·mä), also sometimes transliterated hokhmah, is the Hebrew word for "wisdom"."

"Chokhmah, the second of the ten sefirot, is the first power of conscious intellect within Creation, and the first point of 'real' existence, since Keter represents emptiness. According to the book of Job, "Wisdom comes from nothingness". This point is both infinitely small, and yet encompasses the whole of being, but it remains incomprehensible until it is given shape and form in Binah."

"In its fully articulated form, Chokhmah possesses two partzufim ("faces" or "features"): the higher of these is referred to as Abba Ila'ah ("the higher father"), whereas the lower is referred to as Yisrael Saba ("Israel, the Elder"). These two partzufim are referred to jointly as Abba ("father")."

"Chokhmah is associated in the soul with the power of intuitive insight, flashing lightning-like across consciousness. The partzuf of Abba Ila'ah is associated with the power to spontaneously extract such insight from the superconscious realm, whereas the partzuf of Yisrael Saba is associated with the power to subsequently direct it into consciousness."

"The "wisdom" of Chokhmah also implies the ability to look deeply at some aspect of reality and abstract its conceptual essence till one succeeds in uncovering its underlying axiomatic truth. These seeds of truth can then be conveyed to the companion power of Binah for the sake of intellectual analysis and development."

Chokmah is a strange, cryptic grey world representing Wisdom; unlike Understanding, Wisdom is not intuitive but must be sought after. It continues great power, knowledge and potential, secrets of reality and creation, but it is hidden and secretive, and must be sought out.

The Palace has two faces; An Above, and a Below. One that requires knowledge, and another that bestows it. This Palace has a significance, it is a progenitor that no one knows or understands...

* Roads
#0 Fool
#III Empress
#II High Priestess
#XVII Star

* Population
The dark & light creatures from the Palace.
No Dreamers, Winged, or other Animals.

* Indigenous Creatures
No Sleepers or other beings are native to Chokmah.

Concepts and Figments are drawn to Chokmah, wandering the beach and considering the ups & downs of entering the Palace, looking for answers to their existences.

Campfires of long dead Dreamers congregate on the beaches, exchanging ideas and observations about existence. Freud and Jung can often be found with Socrates and Plato, drinking and laughing as they converse animatedly on dreams. Ladies Shelley, Lovelace & Wollstonecraft can be found circling the Palace, discussing it's importance, dimensions, and future...

* Power Structure
None.

* Ties To Moonchild
The Moonchild has been seen on the beach, staring at the Palace...

* Places of Interest
On the beach, is The Palace of Reflections. A colossal geometric black glass diamond that dominates the skyline. Inside the mind-defyingly enormous structure - accessible via spiralling, cut-glass tunnels - millions of faceless, viscous people-like beings stand, sleeping, waiting. Dark ones line the lower levels, while bright ones line the ceilings.
And they are waiting.
In ancient hallways and endless chambers, they stand, some defying gravity, and just wait. Every chamber is lined with ornate mirrors, of different sizes and designs. What they reflect, or don't reflect, is different for each...
From below, the thundering mechanisms continue to echo and vibrate through the glass...

Many have ventured into the Palace, looking for self-realization...
And never returned...

Many believe the bewildering landscape and strange noises hold secrets, and many believe Wisdom can be found within the world beyond logic. Meditation here opens the doors of the mind, allowing ideas and visions to run rampant. Some Sleepers feel a connection to the Realm, looking for answers in the endless reflective surfaces.

Upon a forgotten, broken monolith, lies a tired old bird of fire, three coloured flames above its head. The Phoenix does not converse, but it does listen, patiently & contently. As it cuts an enormous, never ending tally into the glass, it too seems to be waiting...

Doors have been found standing upright, unsupported on the beach, waiting to be unlocked...

* Costume
Sleepers who feel drawn to Chokmah most often wear grey. They often look like the colour has been drained from their clothes, with stains and frays from wandering the beaches. They often have wild, unkempt hair, and mad staring eyes.

* Choices for Character Creation
Sleepers attached to Chokmah are either well versed in the Palace's strange ways, having access to a Brief about Chokmah...

...or are knowledge seekers, able to meditate and find answers within...

...or are gifted with alien knowledge, gaining a Brief about another Realm of their choice.

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