Thursday 13 July 2017

Example; Signal

SIGNAL

IMPROVE; You use Technology to improve the world and others...
* With 5 Minutes appropriate roleplay, you may heal someone other than yourself back to full hits.
You may reduce this by a minute, to a minimum of 1, for each Emotion spent in addition; roleplay feeling this emotion for each spent.
* Once per Event, through five minutes appropriate roleplay, addressing an entire crowd, you may recharge the group's per Event abilities.
~ This ability cannot be recharged.
* Wanting to help others, if you are killed, you can choose to leave your Gift behind, Bonded to a Sleeper of your choice. They gain the benefits of your Edge.

CLIMBING THE WIRE; Space Suit
Your Edge is an item of exploration, used to travel or learn.
* Wearing your Edge, you gain 2 Armour
* Wearing your Edge, you may call KLUNK to DESTROY! once per Event. You may only call KLUNK while you still have Armour Hits.
* Wearing your Edge, you and two others may travel unaided through the sky on any Realm during a Jaunt. It is still exhausting and strenuous, on any Realm other than Hod.
* Wearing your Edge, you and two others may always
access Hod as a Jaunt or during DT.

EMPOWERING THE EDGE;
* Signals use Memories to recharge Edges to their full per Event uses.
* Signals use Memories to improve Edges, increasing their number of uses per Event.
* Signals use Hopes to build brand new Edges (See Below).
* Signals use Hopes to bond Edges to themselves.
* Embracing Personal Hope creates an Ultimate Edge, an embodiment of the Signal's aspiration.

CREATING NEW EDGES
A new Edge requires;
* 1 Hope
* 20 Scrap
* 10 minutes appropriate roleplay for creating a new sci fi item
* An appropriate Phys-rep
* Something belonging to a related Concept or Source
~ It is worth notifying your Ref if you plan on doing so.

MERGING WITH AN EDGE
This requires;
* Another player who has the healing roleplay ability.
* 10 minutes appropriate roleplay
* An appropriate implant / bionic Phys-rep.

TRIGGERING SINGULARITY
Signals are a living embodiment of Dreamers' advancements and progress... And they themselves can even help push that process along.
By -REDACTED-, a Signal can sacrifice themselves and trigger a Singularity Ascension. They never escape the Dream, but -REDACTED-, helping other Sleepers greatly.
(OC, Yeah, not giving away this information for free)

--

REALMS;
PLANET HOD - THE ADVANCES OF SCIENCE!!!
With 5 Minutes appropriate roleplay, you may heal someone other than yourself back to full hits.
You may reduce this by a minute, to a minimum of 1, for each Emotion spent in addition; roleplay feeling this emotion for each spent.
* As you already can heal at the same rate, this is now dropped to 4 minutes appropriate roleplay.

SHELTER - TEND WITH MERCY
With 5 Minutes appropriate roleplay, you may heal someone other than yourself back to full hits.
You may reduce this by a minute, to a minimum of 1, for each Emotion spent in addition; roleplay feeling this emotion for each spent.
* As you already can heal at the same rate, this is now dropped to 3 minutes appropriate roleplay.

SHELTER - MARKET AWARENESS
All from Shelter gain 5 Scrap.

THE PALACE - WITHIN YOU, WITHOUT YOU
Once an Event, you may meditate for 5 minutes to gain insight on a problem linked to one of the Realms you have a Brief on, or one of your personal Realms.
You may reduce this by a minute, to a minimum of 1, for each Emotion spent in addition; roleplay feeling this emotion for each spent afterwards.

--

GOALS;
* MEMORY; Own Three Edges
* MEMORY; Merge with an Edge
* MEMORY; Located on Planet Hod

ITEMS; Tool

IN CONCLUSION;
1 Hit
~ 2 Armour
~ 1 KLUNK to DESTROY per Event
1 Key
Tool
5 Scrap

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