Sunday 25 June 2017

Sleepers; Paragon



Paragon - Those who feel they are destined for something great, a huge quest that needs to be thwarted, it an implacable enemy that needs to be felled. Goals involve completing quests, destroying enemies.
Paragon's gift is a RELIC, an otherworldly item or weapon that can be improved and empowered. It represents the Paragon's need to fight. Relics have personalities, needs, and feelings.

Paragons use Memories & Hopes to improve their combat skills.
Embracing Personal Hope creates a unique empowered link between Paragon and Relic, revealing the truth and embracing destiny, resulting in devastating heroic powers.

RELIC; A weapon over 36". Always KLUNK to DESTROY.
Must be unique or fancy in physical design.

You choose from three different kinds of Quest;
* ODYSSEY OF THE ALBATROSS : A journey that tests the Sleeper's hunting skills, this a fight where the hero must slay a monstrous threat, or take on something well beyond mortality.
* THE CRANE'S POEM : A journey that tests the Sleeper's fighting skils, this is a Quest where the Hero must defeat a villain and their forces, or fight through impossible odds.
* THE WOODPECKER'S EPIC : A journey that tests the Sleeper's endurance and willpower, this is a Quest where the hero stands up against an oppressive power, or must survive terrible ordeals.

Each Quest has three Milestones, followed by a Confrontation.
Each Milestone should be a Jaunt or a threat to take down. As well as any items dropped etc, the Paragon should gain a reward.
The next milestone should not be confirmed until the previous is completed.
Doing all three reveals the confrontation.
You choose Five from the below to empower your Relic.
You may choose the same option multiple times;
* MUSASHI; Like the Samurai, your Relic's blows are devastating.Buying this five times has an extra effect.
* LA MAUPIN; Like the Swordswoman, you are quick on your feet.
* BOUDICCA; Like The Queen of the Iceni, you are enduring.
* ALEXANDER; Like The Great, you and your Relic cannot be stopped.
* ROLAND; Like the Knight, your personal resolve and your Relic bring you back to your feet.

Ideas; "Sky", a young story-wright wielding a glowing blue sword, determined to overthrow an evil emperor and save a story so beloved it will be remembered for decades.

"Granger", a student "witch" with a handful of useful spells in her Relic wand... And a destiny whose story will equip all other attempts.

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