Sunday 25 June 2017

Sleepers; Pariah


Pariahs - The outcasts, artists and eccentrics, those who feel removed from the world. Pariahs habits or interests cause them to be overlooked or ostracized from society. With no home to call their own, they have a knack for finding other worlds. Pariah goals involve acceptance, exploring new worlds, or discovering and activating new parts of the Shard.
Pariah start each event "somewhere else", gaining an insight of strange worlds before the others.
Pariahs ' Gift is a SKELETON KEY, a key that easily opens simple doors, and can always contribute to the Entrance's locks without being used up.

Pariahs can use Memories to forge Keys to open locks. Pariahs can do this cheaper than anyone else.
Pariahs can also use Memories to affect or understand Shard Mechanisms.
Pariahs can use Hopes to activate Shard Mechanisms.
Wanderers can use Hopes to open Locks other than the Entrance without keys - expensive but quick and effective.

Embracing personal Hope, Wanderers can discover where they belong, and why they are outcasts. This knowledge allows them two options - to open the Entrance with zero keys for them self or others, or create a doorway to The Place They Belong, becoming one with their new home. From here, they can choose to dismiss this door and be on their own, or keep the door active for others to discover.

When you create your Pariah, you choose one of the following;
* Rejected; Reality never wanted you...
* Ostracized; Reality never understood you...
* Pleading; You want Reality to accept you...

When you create your Skeleton Key, you choose one of the following;
* Thieves' Fingers ; Always counts as five keys towards the Lacuna.
* Saboteur's Skull ; Always counts as one key towards the Lacuna, and reduces the next Lacuna Lock by three keys.
* Explorer's Tooth ; Always counts as one key towards the Lacuna, and you start with the brief for another of your Personal Realms.

Example

Ideas; "The King", a cigar chomping no-nonsense stone-faced elderly gentleman with a mouthful of curses and a heart of gold. Through his doors, a swirling colourscape of twisting images and God like beings await, a Fourth World to be explored by the marvelous and fantastic...

"Ocean Child", an artist who travels through repetitive soundscapes and minimalist corridors, obnoxious sound and image coupled with peaceful intent, determined to hide from those who claim she "Ended the World"...

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