Sunday 25 June 2017

Sleepers; Seeker


Seekers - Those who seek what they have lost / they need in their lives, their Treasure. Seekers are looking for clues to their amnesiac, forgotten lives. They are often surrounded by codes and cyphers. Archaeologists, scientists, philosophers, hunters.
Seeker goals include helping to find lost items, decoding clues, or even finding their Treasure.
Seekers' gift is a DIVINER, a compass or device that points to lost items or people. If asked a person / item's location, it will always say where it is. It cannot tell the exact location of a Treasure, but can hint.

Seekers can use Memories as extra dodges.
Seekers can use Memories with their Diviner to summon Clues. A Clue soon appears, and will need decoding. If unspecified what they are trying to find, the clue will hint towards their Treasure. Solved clues often summon forth relevant doors.
Seekers can use Hopes with their Diviner to summon a map. A map is full of codes and cyphers, but they are all relevant and in correct order to each other.
Embracing Personal Hope not only reveals secrets of the Treasure and its location, but solves every map and clue the Seeker carries.

The Treasure itself is a very very powerful Artefact, plot-relevant item, or key Shard Mechanism. You choose its origin at creation;
* Lost & Found; Something from your past that you lost...
* Ancient Treasure; A piece of Dream meta-history lost to the ages...
* Mythological Machinery; A piece of the Shard directly connected to you...

When you create a Diviner, you choose one of the following;
* Enigma; Provides Clues in the form of ciphers.
* Psychedelic; Provides Clues in the form of visions.
* Ouija; Provides Clues in the form of pictures.

Example

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