Saturday 15 July 2017

Example; Pacted

PACTED

Your Pact is AMERICA, THE BENEVOLENT & ALL POWERFUL.
They are located in The Kingdom.
You and they are CONNECTED BY A THREAD.

* You and your Pact are intrinsically linked, in both directions...
~ Your Pact will be unhappy if you are hurt.
~ Your Pact will be happy as you gain new permanent abilities, Songs, etc.

* The All-Powerful; Your Pact is aware of your actions at all times, so knows not only when you are lying, but when you need aid.
~ Twice per Event, you may use one of the following calls; DODGE, FEAR, RESIST, SEVER, REND, STUN, DESTROY.
~ You may gain extra uses if you Sing The Praises of your Pact (See Below).
~ If you betray, lie about, or fail to represent the power of America, you may be punished.

* The Benevolent; Your Pact is kind and giving, but their demands are simple and numerous.
~ Your Pact is more likely to give you better rewards.
~ Your Pact has more demands for you.
~ You start with an extra item.

COLLAR; Star Spangled Choker
Pacteds' gift is a COLLAR, a powerful item of restraint. Through it the Pact gifts the Pacted abilities, but can also use it to remove power, or cause pain to the Pacted instead. A collar only becomes removed on death / leaving.
* Almighty; Once per Event, you may touch your Collar, spend five seconds calling on the power of your Pact, point at your target, and call BLAST!

EMPOWER THE COLLAR
* Pacted can use Memories to commune with their Pact. This is the Pacted's only direct use of Memories or Hope. While communing, the Pacted can give Memories, Hopes or items to their Pact in exchange for information or help. They may be gifted with new powers, especially in exchange for Gifts.

--

REALMS;
THE PALACE - WITHIN YOU, WITHOUT YOU
Once an Event, you may meditate for 5 minutes to gain insight on a problem linked to one of the Realms you have a Brief on, or one of your personal Realms.
You may reduce this by a minute, to a minimum of 1, for each Emotion spent in addition; roleplay feeling this emotion for each spent afterwards.

THE CROWN - WHAT HAVE I BECOME, MY SWEETEST FRIEND?
You gain a random Song.
You can now Sing.

PLANET HOD; I'M NOT THE MAN THEY THINK I AM BACK HOME
You gain a random Song.
You can now Sing.

--

THE FREEDOM OF SONG
* You start each event with 5 Emotion.
* Every song requires an amount of Emotion to be spent, as well as minimum 30 seconds of roleplay. This doesn't need to necessarily be so going; it can be prose, poetry, dance, any form of performing. It must be appropriate in some way or another.
* If a song uses Emotion or Scrap, this is in addition to minimum cost.
* Extra Emotion and effort can be of into the song to improve its effects.
* Any emotion you spend for a song's minimum cost must be roleplayed.
* As well as singing the Songs you know for their desired effect, you may attempt to Sing a Song of your own choosing for your own effect; this will not necessarily have any effect, but is more likely to do *something* through effort, performance, and Emotion spent.
* Multiple​ people may join in with your Song. This will have an added effect; this effect can be greater if they can also Sing, and even greater if they are a Smith.

SING PRAISES
~ If the Pacted can Sing, they can use it to commune with their Pact without spending a Memory.
~ If you invoke your Pact during Song, the Pact will pay attention. Don't invoke them for something they don't care about!
~ If you gain Random Songs, they will always be Patron related.

TITLE; Reach Out, Touch Faith
DESCRIPTION; Grab the attention of America.
The target of it's attention does not need to be you.
MINIMUM COST; 3 Emotion
BASIC EFFECT; The being knows who the target is.
MAXIMUM EFFECT; The Target gains the being's Mark, and is healed to full Hits.

TITLE; If I Only Could, I'd Make A Deal With God
DESCRIPTION; You call America to help or hinder a target with America's Mark.
America is not bound to honour the motive of your call. If they favour a target you ask to hinder, they may help them, and vice versa.
America may expect a debt...
MINIMUM COST; 3 Emotion
BASIC EFFECT; The target is hit with STUN!, or healed to full Hits.
MAXIMUM EFFECT; The target is hit with BLAST!, or they gain a permanent Hit, DODGE, combat call, etc.

--

GOALS;
* MEMORY; Fulfill three of your Pact's demands.
* MEMORY; Located in The Kingdom.
* MEMORY; You'll only discover this Memory by denying your Pact. Prepare for repurcussions.

AMERICA'S DEMANDS
* "GUNS, I DEMAND GUNS! THE SECOND AMENDMENT! BRING ME THREE GUNS!
I WILL GIVE YOU FIREPOWER!"

* "SMILING JOE. FIND HIM AND JUDGE HIM. DO IT IN MY NAME!
I WILL GIVE YOU POWER IN THE KINGDOM!"

* "A WOUND ON YOU, IS A WOUND TO FREEDOM! DONT GET HURT, OR FEEL MY DISAPPOINTMENT!
I WILL GIVE YOU KNOWLEDGE OF A REALM!"

* "I DESIRE BLISSFULL MEMORIES! BRING ME TWO POSITIVE MEMORIES!
I WILL GIVE YOU THAT WHICH YOU DESIRE THE MOST!"

* "SPREAD THE WINGS OF THE EAGLE! MARK AN EAGLE WITH MY STAR SPANGLED SIGN!
I WILL GIVE YOU EMOTION!"

ITEMS; 5 Emotion, 5 Emotion, 1 Memory

IN CONCLUSION;
1 Hit
1 BLAST per Event
1 Key
~ 2 Calls per Event
10 Emotion
1 Memory

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